P. | Nickname | Date | Points |
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P. | Nickname | Date | Points |
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This ax has only been accompanying the brave warrior for a short time. True, she is magical, but she has however, has a serious disadvantage. It can only be thrown as long as the barbarian has a part of his can sacrifice strength. If the ax hits an enemy on its way, it instantly kills you works and returns to the barbarian. However, if the barbarian has no strength left, refuse the magic ax does its job.
At the end of the Dungeons of Doom you have the opportunity to defeat the red dragon and access the Dragon's Lair and its treasures.
Find the magical "Scroll of Flame Protection" to become immune to the red dragon's fire become.
Healing potions restore some of the barbarian's lost health.
In order to free the hapless adventurers and heroes in the dungeon, their bonds must be broken with the "Up" arrow key can be released. As a thank you, gold, vitality and - depending on the hero - a little more more.
Be careful with the little imps in the dungeon. If too many of them are killed, then appears the red dragon of the dungeon and all is lost.
On the way through the dungeon, the barbarian's luck can also be tested with the black magician be asked. To do this, however, the barbarian must be in front of the magician and the "up" arrow key be pressed. If Fortuna is kind to the barbarian, the Dungeon Master will give gifts in addition to gold also some life energy to continue enjoying the barbarian's efforts.
Treasure chests increase the barbarian's wealth, but first you have to press the "up" arrow key be opened.
In the dungeon, hams can be found which, once picked up, increase the barbarian's strength increase so he can throw the magic axe.
The scrolls in the dungeon reveal ancient incantations and summons a tidy sum when sold. According to an old legend, one of them promises also protection from a dragon's breath of fire.
The skeletons in the Dungeon of Doom are trying to stop the barbarian from progressing. Some refresh just a little bit of his vitality. Others, however, hold him down or throw axes at him.
In the dungeon there are hidden springs that once the barbarian is on them and pressing the spacebar will propel him to higher ground.
The safes hung in the upper realms must be jumped on by the barbarian in order for them to be attacked can miss a push to open them.